13 research outputs found

    Spacecraft crew procedures from paper to computers

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    Described here is a research project that uses human factors and computer systems knowledge to explore and help guide the design and creation of an effective Human-Computer Interface (HCI) for spacecraft crew procedures. By having a computer system behind the user interface, it is possible to have increased procedure automation, related system monitoring, and personalized annotation and help facilities. The research project includes the development of computer-based procedure system HCI prototypes and a testbed for experiments that measure the effectiveness of HCI alternatives in order to make design recommendations. The testbed will include a system for procedure authoring, editing, training, and execution. Progress on developing HCI prototypes for a middeck experiment performed on Space Shuttle Mission STS-34 and for upcoming medical experiments are discussed. The status of the experimental testbed is also discussed

    Spacecraft crew procedures from paper to computers

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    Large volumes of paper are launched with each Space Shuttle Mission that contain step-by-step instructions for various activities that are to be performed by the crew during the mission. These instructions include normal operational procedures and malfunction or contingency procedures and are collectively known as the Flight Data File (FDF). An example of nominal procedures would be those used in the deployment of a satellite from the Space Shuttle; a malfunction procedure would describe actions to be taken if a specific problem developed during the deployment. A new FDF and associated system is being created for Space Station Freedom. The system will be called the Space Station Flight Data File (SFDF). NASA has determined that the SFDF will be computer-based rather than paper-based. Various aspects of the SFDF are discussed

    The effect of on/off indicator design on state confusion, preference, and response time performance, executive summary

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    Investigated are five designs of software-based ON/OFF indicators in a hypothetical Space Station Power System monitoring task. The hardware equivalent of the indicators used in the present study is the traditional indicator light that illuminates an ON label or an OFF label. Coding methods used to represent the active state were reverse video, color, frame, check, or reverse video with check. Display background color was also varied. Subjects made judgments concerning the state of indicators that resulted in very low error rates and high percentages of agreement across indicator designs. Response time measures for each of the five indicator designs did not differ significantly, although subjects reported that color was the best communicator. The impact of these results on indicator design is discussed

    Effects of spatially displaced feedback on remote manipulation tasks

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    Several studies have been performed to determine the effects on computer and direct manipulation task performance when viewing conditions are spatially displaced. Whether results from these studies can be directly applied to remote manipulation tasks is quenstionable. The objective of this evaluation was to determine the effects of reversed, inverted, and inverted/reversed views on remote manipulation task performance using two 3-Degree of Freedom (DOF) hand controllers and a replica position hand controller. Results showed that trials using the inverted viewing condition showed the worst performance, followed by the inverted/reversed view and the reversed view when using the 2x3 DOF. However, these differences were not significant. The inverted and inverted/reversed viewing conditions were significantly worse than the normal and reversed viewing conditions when using the Kraft Replica. A second evaluation was conducted in which additional trials were performed with each viewing condition to determine the long term effects of spatially displaced views on task performance for the hand controllers. Results of the second evaluation indicated that there was more of a difference in performance between the perturbed viewing conditions and the normal viewing condition with the Kraft Replica than with the 2x3 DOF

    Evaluation of force-torque displays for use with space station telerobotic activities

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    Recent experiments which addressed Space Station remote manipulation tasks found that tactile force feedback (reflecting forces and torques encountered at the end-effector through the manipulator hand controller) does not improve performance significantly. Subjective response from astronaut and non-astronaut test subjects indicated that force information, provided visually, could be useful. No research exists which specifically investigates methods of presenting force-torque information visually. This experiment was designed to evaluate seven different visual force-torque displays which were found in an informal telephone survey. The displays were prototyped in the HyperCard programming environment. In a within-subjects experiment, 14 subjects nullified forces and torques presented statically, using response buttons located at the bottom of the screen. Dependent measures included questionnaire data, errors, and response time. Subjective data generally demonstrate that subjects rated variations of pseudo-perspective displays consistently better than bar graph and digital displays. Subjects commented that the bar graph and digital displays could be used, but were not compatible with using hand controllers. Quantitative data show similar trends to the subjective data, except that the bar graph and digital displays both provided good performance, perhaps do to the mapping of response buttons to display elements. Results indicate that for this set of displays, the pseudo-perspective displays generally represent a more intuitive format for presenting force-torque information

    Principal investigator in a box: Version 1.2 documentation

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    Principal Investigator (PI) in a box is a computer system designed to help optimize the scientific results of experiments that are performed in space. The system will assist the astronaut experimenters in the collection and analysis of experimental data, recognition and pursuit of 'interesting' results, optimal use of the time allocated to the experiment, and troubleshooting of the experiment apparatus. This document discusses the problems that motivate development of 'PI-in-a-box', and presents a high- level system overview and a detailed description of each of the modules that comprise the current version of the system

    To consolidate or distribute?

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    Investigating the relationship between battery life and user acceptance of dynamic, energy-aware interfaces on handhelds

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    Abstract. In a 24 x 7 mobile world experiencing a proliferation of handheld devices, battery life can be a limiting factor. In particular, handheld displays consume substantial battery power. One strategy to potentially reduce display battery consumption and support a positive user experience is to adopt emerging display technologies (e.g., OLEDs) that support energy-aware interfaces. The research reported here, the second investigation in a series, assessed user expectations regarding handheld battery life and explored the relationship between battery life and user acceptance of energy-aware, handheld interfaces. Twelve experienced handheld users engaged dynamic, prototype energy-aware interfaces to complete a scenario comprised of 5 representative tasks. Users identified battery life as an important handheld issue, were positive regarding a display-based approach to reducing battery consumption and varied consistently in their enthusiasm for specific interfaces. The findings highlight themes for the research and design of future energyaware interfaces.

    The Potential for Energy-aware User Interfaces on Handheld Devices

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    The utility of a handheld device is often constrained by the battery life, particularly with recent usage patterns where the device is likely to be powered on at all times. The display component in these devices is a major consumer of battery energy and reducing its energy consumption can significantly enhance its utility. This primary research explores the impact of emerging technologies that provide energy-saving display modifications on perceived ease of use, quality, and overall user acceptance, and seeks to understand the tradeoffs between energy reduction and user acceptance for future interfaces. For our study, twelve handheld users reviewed energy-adaptive and standard display interfaces during five scenarios representing frequently performed tasks. The results show good acceptance of energy-aware user interfaces. While displays for tasks involving notifications and menus were deemed acceptable, primarily due to enhanced contrast levels, displays for longer tasks involving greater informational context need additional work
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